BIS fnc traceBullets: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "{{Function " to "{{RV|type=function ") |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ :\\\-\/|()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
||
Line 22: | Line 22: | ||
|x2= <code>[<nowiki/>[[player]], 50] [[spawn]] [[BIS_fnc_traceBullets]];</code> | |x2= <code>[<nowiki/>[[player]], 50] [[spawn]] [[BIS_fnc_traceBullets]];</code> | ||
|x3= <code>[<nowiki/>[[player]], 0] [[spawn]] [[BIS_fnc_traceBullets]]; {{cc|remove bullet tracing}}</code>| [[drawLine3D]] | |x3= <code>[<nowiki/>[[player]], 0] [[spawn]] [[BIS_fnc_traceBullets]]; {{cc|remove bullet tracing}}</code>|seealso= [[drawLine3D]] | ||
}} | }} | ||
Revision as of 00:36, 17 February 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Diagnostic
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- number: Number - (Optional, default 20) maximum displayed trajectories
- Return Value:
- Return value needed
Examples
- Example 1:
[player] spawn BIS_fnc_traceBullets;
- Example 2:
[player, 50] spawn BIS_fnc_traceBullets;
- Example 3:
[player, 0] spawn BIS_fnc_traceBullets; // remove bullet tracing
Additional Information
- See also:
- drawLine3D
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note