weaponAccessories: Difference between revisions

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m (Text replacement - "{{Command " to "{{RV|type=command ")
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| Get array with all items linked to a given weapon.
| Get array with all items linked to a given weapon.
{{Important | This command does not return loaded magazines, see [[weaponsItems]]}}
{{Feature | important | This command does not return loaded magazines, see [[weaponsItems]]}}


| unit '''weaponAccessories''' weapon
| unit '''weaponAccessories''' weapon

Revision as of 02:12, 7 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Unit Inventory

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object
weapon: String - primary, secondary or handgun
Return Value:
Return value needed

Examples

Example 1:
player weaponAccessories primaryWeapon player; //["","acc_pointer_IR","optic_Aco",""]

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on October 26, 2014 - 08:48 (UTC)
Killzone Kid
To check if currently selected muzzle has a silencer: hasSilencer = player weaponAccessories currentMuzzle player param [0, ""] != "";
Posted on March 16, 2015 - 12:03 (UTC)
Jezuro
Since revision 129742, this command also returns an attached bipod.