lifeState: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "    " to "   ") | Killzone Kid (talk | contribs)  No edit summary | ||
| Line 30: | Line 30: | ||
| {{!}}} | {{!}}} | ||
| {{Feature|arma3 | In {{arma3}}, [[lifeState]] seems to change to "INJURED" when {{Inline code | [[damage]] aliveUnit >{{=}} 0.1}} (0.1 seeming to be the value defined in config under {{sic|"InjuredTreshold"}}).}} | {{Feature|arma3 | In {{arma3}}, [[lifeState]] seems to change to "INJURED" when {{Inline code | [[damage]] aliveUnit >{{=}} 0.1}} (0.1 seeming to be the value defined in config under {{sic|"InjuredTreshold"}}). When the state is "INCAPACITATED", a sub-state is available via [[incapacitatedState]] command.}} | ||
| | [[lifeState]] unit | | [[lifeState]] unit | ||
| Line 40: | Line 40: | ||
| |x1= <code>[[private]] _lifeState = [[lifeState]] [[player]];</code> | |x1= <code>[[private]] _lifeState = [[lifeState]] [[player]];</code> | ||
| | [[setUnconscious]] | | [[setUnconscious]], [[incapacitatedState]] | ||
| }} | }} | ||
Revision as of 19:53, 8 February 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- Return Value:
- Return value needed
Examples
Additional Information
- See also:
- See also needed
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
