BIS fnc moduleChat: Difference between revisions
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m (Text replacement - "\[\[[cC]ategory:\{\{Name\|arma3\}\}: [fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\|MP *[Ee]ffects* *= * " to " ") |
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| Make a list of units use any *chat command ([[groupChat]], [[vehicleChat]], [[sideChat]], [[commandChat]], [[globalChat]]). | | Make a list of units use any *chat command ([[groupChat]], [[vehicleChat]], [[sideChat]], [[commandChat]], [[globalChat]]). |
Revision as of 16:27, 7 February 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Modules
Syntax
- Syntax:
- Syntax needed
- Parameters:
- logic: Object the logic. Possible setVariable parameters:
- "Text": String - the text to be sent
- "Channel": String - (Optional, default "0") a number as a string:
- "0": groupChat
- "1": vehicleChat
- "2": sideChat
- "3": commandChat
- "4": globalChat
- units: Array of Objects - list of chatting units
- isActivated: Boolean - (Optional, default true) if true, the module is activated and chat is send. false disables the module
- Return Value:
- Return value needed
Examples
- Example 1:
myLogic setVariable ["Channel", "2"]; myLogic setVariable ["Text", "Hello everyone, this is side chat!"]; [myLogic, [player], true] call BIS_fnc_moduleChat;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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