BIS fnc clampVector: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{( *)Informative( *)\|" to "{{$1Feature$2|$2Informative$2|") |
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[[vehicle]] [[player]] [[setVelocity]] _newVelocity;</code> | [[vehicle]] [[player]] [[setVelocity]] _newVelocity;</code> | ||
| [[BIS_fnc_clamp]] [[vectorNormalized]] [[vectorMultiply]] | |seealso= [[BIS_fnc_clamp]] [[vectorNormalized]] [[vectorMultiply]] | ||
}} | }} |
Revision as of 00:24, 17 February 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Vectors
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vector: Vector3D - (Optional, default [0,0,0]) the vector to be clamped
- min: Number - (Optional, default 0)
- max: Number - (Optional, default 0)
- Return Value:
- Return value needed
Examples
- Example 1:
private _newVelocity = [velocity vehicle player, -100, 100] call BIS_fnc_clampVector; vehicle player setVelocity _newVelocity;
Additional Information
- See also:
- BIS_fnc_clamp vectorNormalized vectorMultiply
Notes
-
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