BIS fnc onLoad: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{( *)Important( *)\|" to "{{$1Feature$2|$2important$2|") |
Lou Montana (talk | contribs) m (codecomment → cc) |
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Line 1: | Line 1: | ||
{{RV|type=function | {{RV|type=function | ||
| tkoh | |game1= tkoh | ||
|1.00 | |version1= 1.00 | ||
|gr1 = Event Handlers | |gr1= Event Handlers | ||
| Register code to be executed after a mission load (from a save, for example). | | Register code to be executed after a mission load (from a save, for example). | ||
Line 11: | Line 11: | ||
This function now exists only because of backward compatibility}} | This function now exists only because of backward compatibility}} | ||
| parameter call [[BIS_fnc_onLoad]] | |s1= parameter call [[BIS_fnc_onLoad]] | ||
|p1= parameter: [[Code]] or [[Number]]: | |p1= parameter: [[Code]] or [[Number]]: | ||
Line 18: | Line 18: | ||
| | ||
| [[Number]] - index of onLoad code | |r1= [[Number]] - index of onLoad code | ||
|x1= <code>_codeIndex = { [[hint]] "Welcome back!"; } [[call]] [[BIS_fnc_onLoad]];</code> | |x1= <code>_codeIndex = { [[hint]] "Welcome back!"; } [[call]] [[BIS_fnc_onLoad]];</code> | ||
|x2= <code>0 [[call]] [[BIS_fnc_onLoad]]; {{ | |x2= <code>0 [[call]] [[BIS_fnc_onLoad]]; {{cc|removes code with index 0}}</code> | ||
| [[Arma 3: Event Handlers/addMissionEventHandler|Mission Event Handlers]], [[addMissionEventHandler]] | |seealso= [[Arma 3: Event Handlers/addMissionEventHandler|Mission Event Handlers]], [[addMissionEventHandler]] | ||
}} | }} | ||
[[Category:{{Name|arma3}}: Functions|{{uc:onLoad}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:onLoad}}]] |
Revision as of 16:57, 7 February 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Event Handlers
Syntax
- Syntax:
- parameter call BIS_fnc_onLoad
- Parameters:
- parameter: Code or Number:
- Return Value:
- Number - index of onLoad code
Examples
- Example 1:
_codeIndex = { hint "Welcome back!"; } call BIS_fnc_onLoad;
- Example 2:
0 call BIS_fnc_onLoad; // removes code with index 0
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note