isCollisionLightOn: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - " *\|arguments= * " to " ") | m (Text replacement - "  {{GameCategory|arma3|New Scripting Commands}} {{GameCategory|arma3|Scripting Commands}} {{uc:{{PAGENAME}}}} " to "") | ||
| Line 23: | Line 23: | ||
| |  [[isEngineOn]], [[isLightOn]], [[setPilotLight]], [[setCollisionLight]], [[isIRLaserOn]] | |  [[isEngineOn]], [[isLightOn]], [[setPilotLight]], [[setCollisionLight]], [[isIRLaserOn]] | ||
| }} | }} | ||
| <!-- CONTINUE Notes --> | <!-- CONTINUE Notes --> | ||
Revision as of 14:31, 15 February 2021
Description
- Description:
- Description needed
- Groups:
- Lights
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object
- Return Value:
- Return value needed
Examples
- Example 1:
- _collisionLightOn = isCollisionLightOn heli;
Additional Information
- See also:
- See also needed
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
- Posted on April 6, 2015 - 08:25 (UTC)
- Killzone Kid
- 
Bind Collision light action to UserAction 2
this addAction ["", { _this select 1 action [ ["CollisionLightOn", "CollisionLightOff"] select isCollisionLightOn (_this select 0), _this select 0 ]; }, "", -10, false, true, "User2", "_this == driver _target"];
