addMusicEventHandler: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "{{GameCategory|arma3|New Scripting Commands}} {{GameCategory|arma3|Scripting Commands}} {{uc:{{PAGENAME}}}}" to "") |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[.*\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
||
Line 27: | Line 27: | ||
|x2= <code>_ehID = [[addMusicEventHandler]] ["MusicStop", {[[hint]] [[str]] _this}];</code> | |x2= <code>_ehID = [[addMusicEventHandler]] ["MusicStop", {[[hint]] [[str]] _this}];</code> | ||
| [[setMusicEventHandler]], [[playMusic]], [[removeMusicEventHandler]], [[removeAllMusicEventHandlers]] | |seealso= [[setMusicEventHandler]], [[playMusic]], [[removeMusicEventHandler]], [[removeAllMusicEventHandlers]] | ||
}} | }} | ||
Revision as of 23:21, 16 February 2021
Description
- Description:
- Description needed
- Groups:
- Event HandlersSounds
Syntax
- Syntax:
- Syntax needed
- Parameters:
- [type, function]: Array
- type: String - "MusicStart" or "MusicStop"
- function: String or Code. Passed params array:
- 0: CfgMusic class name
- 1: this event handler id
- Return Value:
- Return value needed
Examples
- Example 1:
_ehID = addMusicEventHandler ["MusicStart", {hint str _this}];
- Example 2:
_ehID = addMusicEventHandler ["MusicStop", {hint str _this}];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 4, 2013 - 13:30
- Druid
- There are these two types at this time:
MusicStart - It is triggered when the music is started (command playMusic). In variable _this is stored class name from CfgMusic.
MusicStop - It is triggered when the music is ended (command playMusic). In variable _this is stored class name from CfgMusic.