ropeUnwind: Difference between revisions
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Revision as of 00:54, 6 April 2021
Description
- Description:
- Increases or decreases the rope length by the given amount. Use relative parameter for changing rope length +/- from current length.
- Groups:
- Ropes and Sling Loading
Syntax
- Syntax:
- ropeUnwind [rope, speed, length, relative]
- Parameters:
- rope: Object - rope object
- speed: Number - animation speed in m/s with which to lengthen or shorten the rope. Range: 0.01...20.
- length: Number - the amount of length change in meters. Range: 0.1...100.
- relative (Optional): Boolean - true will add or subtract given length from current rope length, false will resize the rope to the given length
- Return Value:
- Nothing
Examples
- Example 1:
ropeUnwind [ropes heli1 select 0, 3, 10]; // set rope length to 10m at 3m/s
- Example 2:
ropeUnwind [ropes heli1 select 0, 3, -5, true]; // decrease rope length by 5m at 3m/s
Additional Information
- See also:
- ropescanSlingLoadenableRopeAttachgetSlingLoadropeAttachedObjectsropeAttachToropeDestroyropeLengthropeUnwoundropeAttachedToropeCreateropeDetachropeAttachEnabledropeCutropeEndPositionsetSlingLoadslingLoadAssistantShown
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on November 8, 2014 - 15:28 (UTC)
- Tajin
-
Unwinding speed is not linear but instead automatically accelerates at the beginning and slows down at the end.
The speed also only seems to have no effect when pulling the rope in. (unless the end of the rope is not attached to anything)
High unwinding speeds (over ~250) can cause your cargo to get stuck in midair. - Posted on January 4, 2015 - 02:43 (UTC)
- Feint
- Rope length limits are between 0.5 and 100 meters.