disableConversation: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "<!-- Note Section [A-Z]+ --> " to "") | Killzone Kid (talk | contribs)  No edit summary | ||
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| |gr1= Radio and Chat | |gr1= Radio and Chat | ||
| |  | | In theory disables the ability to talk to other people. In actuality, if [[true]] is given, the command increases unit's `IsSpeaking` status by 1, thus stopping unit from having a conversation, if [[false]] is given, the command decreases unit's `IsSpeakig` status by 1. This is relevant to [[kbTell]] functionality. The unit `IsSpeaking` if the `IsSpeaking` > 0.   | ||
| | unitName '''disableConversation''' disable | | unitName '''disableConversation''' disable | ||
Revision as of 11:30, 16 May 2021
Description
- Description:
- Description needed
- Groups:
- Radio and Chat
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unitName: Object
- disable: Boolean
- Return Value:
- Return value needed
Examples
- Example 1:
- player disableConversation true
- Example 2:
- soldier1 disableConversation true
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
- Posted on July 10, 2009 - 23:28 (CEST)
- Lou Montana
- 
Note that this will also prevent you from using group radio.
 If you just want player unable to speak to others (or one particular soldier),
 useplayer setVariable ["BIS_noCoreConversations", true];
 or, for the other soldier,unitName setVariable ["BIS_noCoreConversations", true];
- Posted on August 18, 2010 - 21:24 (CEST)
- Lou Montana
- My previous note is incorrect now, you can use disableConversation and still use the group radio, at least in A2:OA !
