periscopeElevation: Difference between revisions

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m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ")
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|x1= <code>_eddie [[periscopeElevation]] [0];</code>
|x1= <code>_eddie [[periscopeElevation]] [0];</code>


|seealso= [[elevatePeriscope]], [[animationPhase]], [[allTurrets]], [[Arma 3: Event Handlers#PeriscopeElevationChanged|PeriscopeElevationChanged]]
|seealso= [[elevatePeriscope]] [[animationPhase]], [[allTurrets]], [[Arma 3: Event Handlers#PeriscopeElevationChanged|PeriscopeElevationChanged]]
}}
}}

Revision as of 16:49, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns current periscope elevation value, see also elevatePeriscope.
Groups:
Object ManipulationAnimations

Syntax

Syntax:
vehicle periscopeElevation turretPath
Parameters:
vehicle: Object - vehicle with periscope tech
turretPath: Array - turret path
Return Value:
Array - in format [elevation, locked], where:
  • elevation: Number - current periscope elevation value. -1 in case of an invalid turret
  • locked: Boolean - whether or not user override is blocked

Examples

Example 1:
_eddie periscopeElevation [0];

Additional Information

See also:
elevatePeriscope animationPhaseallTurretsPeriscopeElevationChanged

Notes

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