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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ") |
Lou Montana (talk | contribs) (Fix description and examples) |
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|gr1= Program Flow | |gr1= Program Flow | ||
|descr= | |descr= Links an [[If Type]] with [[Code]] to be executed if said [[If Type]]'s condition is [[true]]; otherwise, "[[else]]" code is executed if provided.<br> | ||
The alternative syntax allows to set "[[then]]" code and "[[else]]" code in one array. | |||
{{Feature|informative|Variables declared inside ''thenCode'' are private to that code block - see {{HashLink|Variables#Local Variables Scope}}.}} | |||
|s1= | |s1= ifType [[then]] thenCode | ||
|p1= | |p1= ifType: [[If Type]] | ||
|p2= | |p2= thenCode: [[Code]] or [[Array]] of [[Code]]. Can be one of: | ||
* [[Code]] - code block to execure if ''ifType''<nowiki/>'s condition is [[true]] | |||
* [[Array]] of [[Code]]- array of two [[Code|code]] elements in format [thenCode, elseCode]; see {{HashLink|#Example 3}} | |||
|r1= [[Anything]] | |r1= [[Anything]] - result of the executed code | ||
|x1= <code>[[if]] (a > b) [[then]] { | |x1= <code>[[if]] (a > b) [[then]] { [[hint]] "a is greater than b!"; };</code> | ||
|x2= <code>[[if]] (a > b) [[then]] { | |x2= <code>[[private]] _c = 0; | ||
[[if]] (a > b) [[then]] | |||
} [[else]] { | { | ||
_c = 1; | |||
} | |||
[[else]] | |||
{ | |||
_c = 2; | |||
};</code> | };</code> | ||
|x3= <code>[[if]] ([[ | |x3= <code>[[if]] ([[alive]] [[player]]) [[then]] [{ [[hint]] "player is alive"; }, { [[hint]] "player is dead"; }];</code> | ||
|x4= <code>[[private]] _value = [[if]] ([[alive]] [[player]]) [[then]] { 1 } [[else]] { 0 };</code> | |||
|seealso= [[Control Structures]], [[if]], [[else]] | |seealso= [[Control Structures]], [[if]], [[else]] | ||
}} | }} |
Revision as of 02:52, 30 October 2021
Description
- Description:
- Links an If Type with Code to be executed if said If Type's condition is true; otherwise, "else" code is executed if provided.
The alternative syntax allows to set "then" code and "else" code in one array. - Groups:
- Program Flow
Syntax
- Syntax:
- ifType then thenCode
- Parameters:
- ifType: If Type
- thenCode: Code or Array of Code. Can be one of:
- Return Value:
- Anything - result of the executed code
Examples
- Example 1:
if (a > b) then { hint "a is greater than b!"; };
- Example 2:
private _c = 0; if (a > b) then { _c = 1; } else { _c = 2; };
- Example 3:
if (alive player) then [{ hint "player is alive"; }, { hint "player is dead"; }];
- Example 4:
private _value = if (alive player) then { 1 } else { 0 };
Additional Information
- See also:
- Control Structuresifelse
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.85
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Program Flow