visibleMap: Difference between revisions

From Bohemia Interactive Community
m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ")
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| '''visibleMap'''
| '''visibleMap'''


| [[Boolean]]
|r1= [[Boolean]]


|x1= <code>if (visibleMap) then {hint "You're showing the map !"}</code>
|x1= <code>if (visibleMap) then {hint "You're showing the map !"}</code>

Revision as of 14:43, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
MapInteraction

Syntax

Syntax:
Syntax needed
Return Value:
Boolean

Examples

Example 1:
if (visibleMap) then {hint "You're showing the map !"}

Additional Information

See also:
forceMapopenMap

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
Posted on 13 November 2017
James
visibleMap does not work in all cases where a map might be part of a dialog like in a uav terminal or in a artillery computer dialog. Some of these cases can be covered with an addMissionEventHandler of type "Map". Just use the two magic variables 'mapIsOpened' and 'mapIsForced'. Skeleton might look something like
// update marker as long as map is open (works for uav stations as well)
J_myGPSEH = addMissionEventHandler ["Map", {
  params ["_mapIsOpened", "_mapIsForced"];

  if (_mapIsOpened) then {
    systemChat "GPS aktiv";
    J_var_GPSOn = true;
    
    // no sheduled environment -> create one
    /* Triggered when map is opened or closed either by user action or script command openMap. */
    [] spawn {
      waitUntil{ 
        ... // do something as long as map is open; 
        not J_var_GPSOn
      };
    };
  } else {
    J_var_GPSOn = false;
    systemChat "GPS inaktiv";
  };
}];