diag frameNo: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|( *\[\[[a-zA-Z]+\]\]) * \|x1=" to "\|r1=$1 \|x1=") |
Lou Montana (talk | contribs) m (Text replacement - "\|" to "|") |
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| '''diag_frameNo''' | | '''diag_frameNo''' | ||
|r1= [[Number]] | |||
|x1= <code>_currFrameNo = [[diag_frameNo]];</code> | |||
|seealso= [[diag_fps]], [[diag_fpsMin]], [[diag_log]], [[diag_tickTime]], [[diag_deltaTime]] | |seealso= [[diag_fps]], [[diag_fpsMin]], [[diag_log]], [[diag_tickTime]], [[diag_deltaTime]] |
Revision as of 10:33, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- DiagnosticPerformance Profiling
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Number
Examples
- Example 1:
_currFrameNo = diag_frameNo;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on November 19, 2014 - 23:51 (UTC)
- DreadedEntity
- Avoid using hard-coded frame-specific events, the total amount of drawn frames is persistent across all missions. It does not get reset until the game is closed.