ctrlCommit: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
Lou Montana (talk | contribs) m (Text replacement - " \| (\[\[[a-zA-Z ]+\]\]) \|x1=" to " |r1=$1 |x1=") |
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|p2= time: [[Number]] - animation duration | |p2= time: [[Number]] - animation duration | ||
| [[Nothing]] | |r1=[[Nothing]] | ||
|x1= <code>_control [[ctrlCommit]] 2; // make animation last approx. 2 seconds</code> | |x1= <code>_control [[ctrlCommit]] 2; // make animation last approx. 2 seconds</code> |
Revision as of 21:16, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- GUI Control
Syntax
- Syntax:
- Syntax needed
- Parameters:
- control: Control - control to animate
- time: Number - animation duration
- Return Value:
- Nothing
Examples
- Example 1:
_control ctrlCommit 2; // make animation last approx. 2 seconds
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 11, 2015 - 23:06 (UTC)
- IT07
- Use this command if you want to for example change the position or size of a control.
- Posted on August 28, 2017 - 11:33 (UTC)
- Demellion
-
The resulting speed might not to be exactly what ctrlCommit commands it to be. It seems to be dependent on your current framerate. Example:
_ctrl ctrlSetFade 0.5; _ctrl ctrlCommit 1;
Will actually result in:[60 FPS and higher] = ~1.0 seconds [30 FPS and around] = ~1.2 seconds [10 FPS and anything lower] = ~5-10 seconds
This phenomenon probably occurs because of engine time simulation disruption caused by performance damage.
*Original note changed by R3vo (talk) 15:24, 25 January 2021 (CET)