getEnvSoundController: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> " to "") |
Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
||
Line 20: | Line 20: | ||
|seealso= [[selectBestPlaces]], [[getSoundController]], [[getSoundControllerResult]], [[getAllEnvSoundControllers]], [[getAllSoundControllers]], [[getCustomSoundController]], [[setCustomSoundController]], [[getCustomSoundControllerCount]], [[Arma 3: Sound]] | |seealso= [[selectBestPlaces]], [[getSoundController]], [[getSoundControllerResult]], [[getAllEnvSoundControllers]], [[getAllSoundControllers]], [[getCustomSoundController]], [[setCustomSoundController]], [[getCustomSoundControllerCount]], [[Arma 3: Sound]] | ||
}} | }} | ||
{{GameCategory|arma3|Scripting Commands}} | {{GameCategory|arma3|Scripting Commands}} |
Revision as of 23:10, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Sounds
Syntax
- Syntax:
- Syntax needed
- Parameters:
- position: Position
- controller: String - name of environmental variable like "trees" or "houses"
- Return Value:
- Return value needed
Examples
- Example 1:
position player getEnvSoundController "trees"; //0.3333
Additional Information
- See also:
- selectBestPlacesgetSoundControllergetSoundControllerResultgetAllEnvSoundControllersgetAllSoundControllersgetCustomSoundControllersetCustomSoundControllergetCustomSoundControllerCountArma 3: Sound
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 25, 2018 - 17:51 (UTC)
- Tankbuster
- Other environmental variables are; rain, night, wind, daytime, meadows, trees, houses, forest, sea, coast, altitudeGround. alititudeSea, shooting, deadbody and fog