BIS fnc traceBullets: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=") |
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If you want to change the unit, first set {{ic|BIS_tracedShooter {{=}} [[nil]]}} ''then'' execute the script again. | If you want to change the unit, first set {{ic|BIS_tracedShooter {{=}} [[nil]]}} ''then'' execute the script again. | ||
| [unit, number] call [[BIS_fnc_traceBullets]] | |s1=[unit, number] call [[BIS_fnc_traceBullets]] | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] |
Revision as of 15:56, 12 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Diagnostic
Syntax
- Syntax:
- [unit, number] call BIS_fnc_traceBullets
- Parameters:
- unit: Object
- number: Number - (Optional, default 20) maximum displayed trajectories
- Return Value:
- Nothing
Examples
- Example 1:
[player] spawn BIS_fnc_traceBullets;
- Example 2:
[player, 50] spawn BIS_fnc_traceBullets;
- Example 3:
[player, 0] spawn BIS_fnc_traceBullets; // remove bullet tracing
Additional Information
- See also:
- drawLine3D
Notes
-
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