fillWeaponsFromPool: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *s([0-9]) *= ([^ ]+)? ?'''([a-zA-Z0-9_]+)''' ?([^ ]+)? " to " |s$1= $2 $3 $4 ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|descr= Adds magazines from the campaign pool to the given unit, depending on his weapons. Available in campaigns only. | |descr= Adds magazines from the campaign pool to the given unit, depending on his weapons. Available in campaigns only. | ||
|s1= | |s1= [[fillWeaponsFromPool]] unit | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] |
Revision as of 22:04, 19 June 2021
Description
- Description:
- Adds magazines from the campaign pool to the given unit, depending on his weapons. Available in campaigns only.
- Groups:
- Weapon Pool
Syntax
- Syntax:
- fillWeaponsFromPool unit
- Parameters:
- unit: Object
- Return Value:
- Nothing
Examples
- Example 1:
fillWeaponsFromPool _soldier;
Additional Information
- See also:
- addWeaponPool
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Weapon Pool