unitRecoilCoefficient: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\| *arma2oa * +\| *1.([0-9]{2}) * *\|([^g]|g[^a])" to "| arma2oa |1.$1 |game2= tkoh |version2= 1.00 |game3= arma3 |version3= 0.50 |$2") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
||
Line 14: | Line 14: | ||
| Returns recoil coefficient of a soldier. | | Returns recoil coefficient of a soldier. | ||
| '''unitRecoilCoefficient''' soldier | |s1= '''unitRecoilCoefficient''' soldier | ||
|p1= soldier: [[Object]] | |p1= soldier: [[Object]] |
Revision as of 23:26, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
_myRecoil = unitRecoilCoefficient player
Additional Information
- See also:
- setUnitRecoilCoefficient
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 7, 2013
- AgentRev
- If the unit doesn't exist / is null, -1 is returned.