setSlingLoad: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory *\| *arma3 *\| *(New )?Scripting Commands\}\}" to "") |
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Revision as of 02:31, 13 June 2021
Description
- Description:
- Description needed
- Groups:
- Ropes and Sling Loading
Syntax
- Syntax:
- heli setSlingLoad cargo
- Parameters:
- heli: Object - the helicopter slinging the load
- cargo: Object - the cargo load entity
- Return Value:
- Boolean - true on success
Examples
- Example 1:
_success = heli1 setSlingLoad veh1;
- Example 2:
- To unload cargo:
_success = heli setSlingLoad objNull;
Additional Information
- See also:
- ropescanSlingLoadenableRopeAttachgetSlingLoadropeAttachedObjectsropeAttachToropeDestroyropeLengthropeUnwoundropeAttachedToropeCreateropeDetachropeAttachEnabledropeCutropeEndPositionropeUnwindslingLoadAssistantShown
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on November 8, 2014 - 14:42 (UTC)
- Tajin
-
"... if possible "
FYI, that only means that 'vehicle' has to be able to lift 'cargo'. The position/distance does not matter, 'cargo' is automatically moved to a position that is close enough but doesn't doesn't collide with 'vehicle'. (can also be used if 'vehicle' is not flying, in which case 'cargo' will be placed and attached on the ground next to it).