getEnvSoundController: Difference between revisions
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rain, night, wind, daytime, meadows, trees, houses, forest, sea, coast, altitudeGround. alititudeSea, shooting, deadbody and fog | rain, night, wind, daytime, meadows, trees, houses, forest, sea, coast, altitudeGround. alititudeSea, shooting, deadbody and fog | ||
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Revision as of 16:07, 13 June 2021
Description
- Description:
- Description needed
- Groups:
- Sounds
Syntax
- Syntax:
- position getEnvSoundController controller
- Parameters:
- position: Position
- controller: String - name of environmental variable like "trees" or "houses"
- Return Value:
- Number
Examples
- Example 1:
position player getEnvSoundController "trees"; //0.3333
Additional Information
- See also:
- selectBestPlacesgetSoundControllergetSoundControllerResultgetAllEnvSoundControllersgetAllSoundControllersgetCustomSoundControllersetCustomSoundControllergetCustomSoundControllerCountArma 3: Sound
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 25, 2018 - 17:51 (UTC)
- Tankbuster
- Other environmental variables are; rain, night, wind, daytime, meadows, trees, houses, forest, sea, coast, altitudeGround. alititudeSea, shooting, deadbody and fog