ctrlCommit: Difference between revisions

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|x1= <code>_control [[ctrlCommit]] 2; // make animation last approx. 2 seconds</code>
|x1= <code>_control [[ctrlCommit]] 2; // make animation last approx. 2 seconds</code>


| [[ctrlCommitted]], [[ctrlSetPosition]], [[ctrlSetFade]]  |SEEALSO=:
|seealso= ‎[[ctrlCommitted]], [[ctrlSetPosition]], [[ctrlSetFade]]  |SEEALSO=:
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Revision as of 02:51, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
GUI Control

Syntax

Syntax:
control ctrlCommit time
Parameters:
control: Control - control to animate
time: Number - animation duration
Return Value:
Nothing

Examples

Example 1:
_control ctrlCommit 2; // make animation last approx. 2 seconds

Additional Information

See also:
ctrlCommittedctrlSetPositionctrlSetFade

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 11, 2015 - 23:06 (UTC)
IT07
Use this command if you want to for example change the position or size of a control.
Posted on August 28, 2017 - 11:33 (UTC)
Demellion
The resulting speed might not to be exactly what ctrlCommit commands it to be. It seems to be dependent on your current framerate. Example: _ctrl ctrlSetFade 0.5; _ctrl ctrlCommit 1; Will actually result in: [60 FPS and higher] = ~1.0 seconds [30 FPS and around] = ~1.2 seconds [10 FPS and anything lower] = ~5-10 seconds This phenomenon probably occurs because of engine time simulation disruption caused by performance damage.

*Original note changed by R3vo (talk) 15:24, 25 January 2021 (CET)