a = b: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "</dd> </dl>" to "</dd> </dl>") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|1.00 | |version1= 1.00 | ||
|game2= ofpe | |game2= ofpe | ||
Line 24: | Line 24: | ||
|gr1= Variables | |gr1= Variables | ||
| Assigns the result of expression on the right to the variable on the left. Technically this is not a command and it is not listed in [[supportInfo]]; this is more of a compiler instruction. | |descr= Assigns the result of expression on the right to the variable on the left. Technically this is not a command and it is not listed in [[supportInfo]]; this is more of a compiler instruction. | ||
{{Feature | important | | {{Feature | important |The following structure is invalid: {{ic|a {{=}} b {{=}} c {{=}} 4;}}}} | ||
| variable | |s1= variable [[a = b|=]] value | ||
|p1= variable: [[Anything]] - see [[Identifier]] | |p1= variable: [[Anything]] - see [[Identifier]] | ||
Line 33: | Line 33: | ||
|p2= value: [[Anything]] | |p2= value: [[Anything]] | ||
|r1=[[Nothing]] {{Feature|important| | |r1=[[Nothing]] {{Feature|important|The returned value is not equivalent to [[nil]]. See {{HashLink|#Notes}} below for additional information.}} | ||
|x1= <code>_value = 5</code> | |x1= <code>_value [[a = b|=]] 5</code> | ||
|x2= <code>_mygroup = [[group]] [[player]]</code> | |x2= <code>_mygroup [[a = b|=]] [[group]] [[player]]</code> | ||
|x3= <code>_greeting = "Hello!"</code> | |x3= <code>_greeting [[a = b|=]] "Hello!"</code> | ||
|x4= <code>[[private]] _enemyTank = myTank1</code> | |x4= <code>[[private]] _enemyTank [[a = b|=]] myTank1</code> | ||
|seealso= [[Operators]] | |seealso= [[Operators]] | ||
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<dd class="note">It's possible to assign to [[Number|numbers]]. Numbers values are not changed. Useful instead of assigning to ''nul'' or ''nil'' when a result is of no use. | <dd class="note">It's possible to assign to [[Number|numbers]]. Numbers values are not changed. Useful instead of assigning to ''nul'' or ''nil'' when a result is of no use. | ||
<code>0 <nowiki>=</nowiki> [player] execVM "myScript.sqf"</code> | <code>0 <nowiki>=</nowiki> [player] execVM "myScript.sqf"</code> | ||
</ | </dd> | ||
<dt></dt> | <dt></dt> | ||
Line 69: | Line 63: | ||
<dt class="note">[[User:Dedmen|Dedmen]]</dt> | <dt class="note">[[User:Dedmen|Dedmen]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
This operator actually does not return a Nil. It really returns pure Nothing. Not Nil Nothing. <br> | This operator actually does not return a Nil. It really returns pure Nothing. Not Nil Nothing.<br> | ||
This can cause problems. For example: | This can cause problems. For example: | ||
<code>_var1 | <code>_var1 = call { | ||
_var2 = ""; | _var2 = ""; | ||
};</code> | };</code> |
Revision as of 16:56, 13 June 2021
Description
- Description:
- Assigns the result of expression on the right to the variable on the left. Technically this is not a command and it is not listed in supportInfo; this is more of a compiler instruction.
- Groups:
- Variables
Syntax
- Syntax:
- variable = value
- Parameters:
- variable: Anything - see Identifier
- value: Anything
- Return Value:
- Nothing
Examples
- Example 1:
_value = 5
- Example 2:
_mygroup = group player
- Example 3:
_greeting = "Hello!"
- Example 4:
private _enemyTank = myTank1
Additional Information
- See also:
- Operators
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 15, 2006 - 05:27
- Kronzky
- A conditional assignment can be done via the following syntax:
_msg = if (alive player) then {"you're alive"} else {"you're dead"}
- Posted on June 22, 2009 - 16:27
- Alef
- It's possible to assign to numbers. Numbers values are not changed. Useful instead of assigning to nul or nil when a result is of no use.
0 = [player] execVM "myScript.sqf"
- Posted on November 9, 2016 - 00:29 (UTC)
- Dedmen
-
This operator actually does not return a Nil. It really returns pure Nothing. Not Nil Nothing.
This can cause problems. For example:_var1 = call { _var2 = ""; };
The return value of the "call" is the return value of the "=" operator.
If it were a nil then of cause "_var = nil;" would work just fine.
But in reality this causes a "Generic Error in expression" because you can't assign pure Nothing to anything.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Variables