setSlingLoad: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "</dd> </dl>" to "</dd> </dl>") |
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|gr1= Ropes and Sling Loading | |gr1= Ropes and Sling Loading | ||
| Creates a sling loading from a helicopter to an entity if possible. To unload cargo, pass [[objNull]] as second param. {{Feature | Informative | FROM object has to be a helicoper, alive with [[enableRopeAttach | rope attachment]] enabled, TO object has to be an entity, alive with [[enableRopeAttach | rope attachment]] enabled.}} | |descr= Creates a sling loading from a helicopter to an entity if possible. To unload cargo, pass [[objNull]] as second param. {{Feature | Informative | FROM object has to be a helicoper, alive with [[enableRopeAttach | rope attachment]] enabled, TO object has to be an entity, alive with [[enableRopeAttach | rope attachment]] enabled.}} | ||
|s1= heli [[setSlingLoad]] cargo | |s1= heli [[setSlingLoad]] cargo |
Revision as of 21:21, 13 June 2021
Description
- Description:
- Creates a sling loading from a helicopter to an entity if possible. To unload cargo, pass objNull as second param.
- Groups:
- Ropes and Sling Loading
Syntax
- Syntax:
- heli setSlingLoad cargo
- Parameters:
- heli: Object - the helicopter slinging the load
- cargo: Object - the cargo load entity
- Return Value:
- Boolean - true on success
Examples
- Example 1:
_success = heli1 setSlingLoad veh1;
- Example 2:
- To unload cargo:
_success = heli setSlingLoad objNull;
Additional Information
- See also:
- ropescanSlingLoadenableRopeAttachgetSlingLoadropeAttachedObjectsropeAttachToropeDestroyropeLengthropeUnwoundropeAttachedToropeCreateropeDetachropeAttachEnabledropeCutropeEndPositionropeUnwindslingLoadAssistantShown
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on November 8, 2014 - 14:42 (UTC)
- Tajin
-
"... if possible "
FYI, that only means that 'vehicle' has to be able to lift 'cargo'. The position/distance does not matter, 'cargo' is automatically moved to a position that is close enough but doesn't doesn't collide with 'vehicle'. (can also be used if 'vehicle' is not flying, in which case 'cargo' will be placed and attached on the ground next to it).