BIS fnc wpSlingLoadAttach: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " \| *([^ ]+)\s*\|p1=" to " |s1= $1$2$3 |p1=") |
Lou Montana (talk | contribs) m (Text replacement - " | TKOH|1.00|gr1=" to " | tkoh |1.00 |game2= arma3 |version2= 0.50 |gr1=") |
||
Line 1: | Line 1: | ||
{{RV|type=function | {{RV|type=function | ||
| | | tkoh | ||
|1.00 | |||
|game2= arma3 | |||
|version2= 0.50 | |||
|gr1= Waypoints| ATTACH SLINGLOAD [[Custom_Waypoints|custom waypoint]]. | |||
Load an object to rope. | Load an object to rope. |
Revision as of 16:28, 13 June 2021
Description
- Description:
- Description needed
- Execution:
- spawn
- Groups:
- Waypoints
Syntax
- Syntax:
- arguments: [posLimit,failCode,weight][[]]
- Parameters:
- posLimit: Number or Boolean - Time in seconds it takes to attach the cargo. When true, cargo is attached immediately (default: -1).
- failCode: Code - code executed if rope is cut by accident (e.g. collision with another object) (default: {})
- weight: Number - cargo weight (default: model weight)
- Return Value:
- Nothing
Examples
- Example 1:
[player, dude, 50, 10, {hintC "You lost the cargo!"}, 1000] spawn BIS_fnc_wpSlingLoadAttach;
- Example 2:
[player, dude, 0, true] spawn BIS_fnc_wpSlingLoadAttach;
Attach the cargo immediately
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note