BIS fnc wpCheckpoint: Difference between revisions

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m (Text replacement - " |game1= tkoh |version1= 1.00 |game2= arma3 |version2= 0.50 " to " |game1= tkoh |version1= 1.00 ")
m (Text replacement - "arguments" to "Custom Waypoint arguments")
Line 12: Line 12:
|exec= spawn
|exec= spawn


|s1= [[Custom_Waypoints#Function|arguments]]: [posLimit]
|s1= [[Custom Waypoints#Function|Custom Waypoint arguments]]: [posLimit]


|p1= posLimit: [[Code]] - time in seconds unit is required to stay withing waypoint completion radius (default: -1)
|p1= posLimit: [[Code]] - time in seconds unit is required to stay withing waypoint completion radius (default: -1)

Revision as of 12:28, 1 July 2022

Hover & click on the images for description

Description

Description:
CHECKPOINT custom waypoint. Player has to reach waypoint position with certain precision (as opposed to normal Move waypoint, which became completed in around 500m).
Execution:
spawn
Groups:
Waypoints

Syntax

Syntax:
Custom Waypoint arguments: [posLimit]
Parameters:
posLimit: Code - time in seconds unit is required to stay withing waypoint completion radius (default: -1)
Return Value:
Nothing

Examples

Example 1:
[player,position dude,10,2] spawn BIS_fnc_wpCheckpoint;

Additional Information

See also:
See also needed

Notes

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