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Lou Montana (talk | contribs) m (Add OFP 63 groups limit) |
Lou Montana (talk | contribs) m (Fix A2 → A2OA) |
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| {{GVI|arma1|1.00}} | | {{GVI|arma1|1.00}} | ||
| {{GVI|arma2|1.00}} | | {{GVI|arma2|1.00}} | ||
| {{GVI| | | {{GVI|arma2oa|1.50}} | ||
| {{GVI|tkoh|1.00}} | | {{GVI|tkoh|1.00}} | ||
| {{GVI|arma3|1.00}} | | {{GVI|arma3|1.00}} |
Revision as of 19:06, 21 June 2021
A group is its own data type in the scripting language. All units belong to a group. If units are linked together in the editor, they are all part of the same group. If a unit is not linked to anyone else, then it belongs to its own group.
- The AI makes many decisions as an entire group, instead of on an individual unit level. For example, behavior, combat mode, and waypoints are decided on a group, not an individual level.
- Note that empty objects do not belong to a group. Nor do empty vehicles.
- To get the group that a unit belongs to, use the group command.
- To get the unit that currently leads a group, use the leader command.
- To get an array of units that are in a group, use the units command.
Game | 1.00 | 1.00 | 1.00 | 1.00 | 1.50 | 1.00 | 1.00 | 1.68 |
---|---|---|---|---|---|---|---|---|
Max. Nb. of Groups | 63 | 144 | 288 |