ropeAttachEnabled: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|x1= <code>[[ropeAttachEnabled]] veh1;</code> | |x1= <code>[[ropeAttachEnabled]] veh1;</code> | ||
|seealso= [[ropes]] | |seealso= [[ropes]] [[canSlingLoad]], [[enableRopeAttach]], [[getSlingLoad]], [[ropeAttachedObjects]], [[ropeAttachTo]], [[ropeDestroy]], [[ropeLength]], [[ropeUnwound]], [[ropeAttachedTo]], [[ropeCreate]], [[ropeDetach]], [[ropeCut]], [[ropeEndPosition]], [[ropeUnwind]], [[setSlingLoad]], [[slingLoadAssistantShown]] | ||
}} | }} |
Revision as of 17:34, 20 January 2022
Description
- Description:
- Returns true if entity can be attached to a rope end.
- Groups:
- Ropes and Sling Loading
Syntax
- Syntax:
- ropeAttachEnabled entity
- Parameters:
- entity: Object - entity to check
- Return Value:
- Boolean - true if allowed
Examples
- Example 1:
ropeAttachEnabled veh1;
Additional Information
- See also:
- ropes canSlingLoadenableRopeAttachgetSlingLoadropeAttachedObjectsropeAttachToropeDestroyropeLengthropeUnwoundropeAttachedToropeCreateropeDetachropeCutropeEndPositionropeUnwindsetSlingLoadslingLoadAssistantShown
Notes
-
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