setWaypointVisible: Difference between revisions
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|descr= Sets the visibility of the given waypoint in 3D HUD view (for map visibility see [[showWaypoint]]). | |descr= Sets the visibility of the given waypoint in 3D HUD view (for map visibility see [[showWaypoint]]). | ||
|s1= waypoint | |s1= waypoint [[setWaypointVisible]] visible | ||
|p1= waypoint: [[Array]] - format [[Waypoint]] | |p1= waypoint: [[Array]] - format [[Waypoint]] |
Revision as of 18:11, 20 June 2021
Description
- Description:
- Sets the visibility of the given waypoint in 3D HUD view (for map visibility see showWaypoint).
- Groups:
- Waypoints
Syntax
- Syntax:
- waypoint setWaypointVisible visible
- Parameters:
- waypoint: Array - format Waypoint
- visible: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
[grp, 2] setWaypointVisible false;
- Example 2:
[group player, currentWaypoint (group player)] setWaypointVisible false;
Additional Information
- See also:
- waypointVisibleshowWaypoint
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 23, 2015 - 08:22 (UTC)
- Sixtyfour
- This does not apply to Zeus/Curator view... so this command won't hide the Waypoint lines and icons from your view as a Zeus when units are in your EditableAddons list.