isCollisionLightOn: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "\|s([0-9])\= '''([^' ]+)'''([^ ]+) " to "|s$1= $2$3 ") | Lou Montana (talk | contribs)  m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") | ||
| Line 19: | Line 19: | ||
| |x1= <code>_collisionLightOn = [[isCollisionLightOn]] heli;</code> | |x1= <code>_collisionLightOn = [[isCollisionLightOn]] heli;</code> | ||
| |seealso= [[isEngineOn]] | |seealso= [[isEngineOn]] [[isLightOn]], [[setPilotLight]], [[setCollisionLight]], [[isIRLaserOn]] | ||
| }} | }} | ||
Revision as of 16:25, 20 January 2022
Description
Syntax
- Syntax:
- isCollisionLightOn vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Boolean
Examples
- Example 1:
- _collisionLightOn = isCollisionLightOn heli;
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
- Posted on April 6, 2015 - 08:25 (UTC)
- Killzone Kid
- 
Bind Collision light action to UserAction 2
this addAction ["", { _this select 1 action [ ["CollisionLightOn", "CollisionLightOff"] select isCollisionLightOn (_this select 0), _this select 0 ]; }, "", -10, false, true, "User2", "_this == driver _target"];
 
	