preloadCamera: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|s([0-9])\= '''([^' ]+)'''([^ ]+) " to "|s$1= $2$3 ") |
Lou Montana (talk | contribs) m (Text replacement - " |r1=[[" to " |r1= [[") |
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|p1= position: [[Array]] - format [[Position]] | |p1= position: [[Array]] - format [[Position]] | ||
|r1=[[Boolean]] | |r1= [[Boolean]] | ||
|x1= <code>[[waitUntil]] {[[preloadCamera]] [[markerPos]] "cam_location_2"};</code> | |x1= <code>[[waitUntil]] {[[preloadCamera]] [[markerPos]] "cam_location_2"};</code> |
Revision as of 23:45, 7 August 2021
Description
- Description:
- Preload all textures and models around given Position to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change/cut. Returns true once all data is ready. See camPreload for alternative, more flexible camera preloading.
- Groups:
- Camera Control
Syntax
- Syntax:
- preloadCamera position
- Parameters:
- position: Array - format Position
- Return Value:
- Boolean
Examples
- Example 1:
waitUntil {preloadCamera markerPos "cam_location_2"};
Additional Information
- See also:
- camPreloadcamPreloaded
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Camera Control