waypointAttachedVehicle: Difference between revisions
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|x2= <code>[[waypointAttachedVehicle]] [<nowiki/>[[group]] [[player]], [[currentWaypoint]] [[group]] [[player]];<nowiki>]</nowiki></code> | |x2= <code>[[waypointAttachedVehicle]] [<nowiki/>[[group]] [[player]], [[currentWaypoint]] [[group]] [[player]];<nowiki>]</nowiki></code> | ||
|seealso= [[attachObject]] | |seealso= [[attachObject]] [[attachTo]], [[attachedObjects]], [[attachedTo]], [[lightAttachObject]], [[triggerAttachVehicle]], [[attachedObject]] | ||
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Revision as of 20:50, 20 January 2022
Description
- Description:
- Gets the vehicle attached to the waypoint.
A vehicle can be attached to a waypoint by- creating the waypoint on top of the vehicle in the 2D Editor
- using waypointAttachVehicle
- Groups:
- Waypoints
Syntax
- Syntax:
- waypointAttachedVehicle waypoint
- Parameters:
- waypoint: Array - Format Waypoint
- Return Value:
- Object
Examples
- Example 1:
waypointAttachedVehicle [groupOne, 1];
- Example 2:
waypointAttachedVehicle [group player, currentWaypoint group player;]
Additional Information
- See also:
- attachObject attachToattachedObjectsattachedTolightAttachObjecttriggerAttachVehicleattachedObject
Notes
-
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