ParticleShape – ArmA: Armed Assault
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Lou Montana (talk | contribs) m (Text replacement - "y[ _]*\|[ _]*(arma[0-9]+)[ _]*\|[ _]+" to "y|$1|") |
Lou Montana (talk | contribs) m (Text replacement - " (\=+)([a-zA-Z0-9][^ ]+[a-zA-Z0-9])(\=+) " to " $1 $2 $3 ") |
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Line 3: | Line 3: | ||
Has to include the full path name when used in a command. | Has to include the full path name when used in a command. | ||
=Shapes= | = Shapes = | ||
== Blood == | == Blood == | ||
*\Ca\Data\ParticleEffects\Blood\Blood.p3d | *\Ca\Data\ParticleEffects\Blood\Blood.p3d | ||
Line 56: | Line 56: | ||
=See Also= | = See Also = | ||
[[drop]], [[setParticleCircle]], [[setParticleParams]], [[setParticleRandom]], [[ParticleTemplates]] | [[drop]], [[setParticleCircle]], [[setParticleParams]], [[setParticleRandom]], [[ParticleTemplates]] | ||
{{GameCategory|arma1|Addon Editing}} | {{GameCategory|arma1|Addon Editing}} | ||
[[Category: Particle System]] | [[Category: Particle System]] |
Latest revision as of 15:39, 17 November 2021
Shape names that can be used in conjunction with particle commands (e.g. drop).
Has to include the full path name when used in a command.
Shapes
Blood
- \Ca\Data\ParticleEffects\Blood\Blood.p3d
Cl_basic
- \Ca\Data\Cl_basic.p3d
Cl_fire
- \Ca\Data\Cl_fire
Cl_fired
- \Ca\Data\Cl_fired
Cl_water
- \Ca\Data\Cl_water
CloudletSand
- \Ca\Data\ParticleEffects\CloudletSand\CloudletSand.p3d
CloudletWater
- \Ca\Data\ParticleEffects\CloudletWater\CloudletWater.p3d
FireAnim
- \Ca\Data\ParticleEffects\FireAndSmokeAnim\FireAnim.p3d
kouleSvetlo
- \Ca\Data\kouleSvetlo
krater_po_kulce
- \Ca\Data\krater_po_kulce
missileSmoke
- \Ca\Data\missileSmoke
Pstone
- \Ca\Data\ParticleEffects\Pstone\Pstone.p3d
RainDrop
- \Ca\Data\RainDrop
RocketSmoke
- \Ca\Data\ParticleEffects\RocketSmoke\RocketSmoke.p3d
SmokeAnim
- \Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d
SparksEffect
- \Ca\Data\ParticleEffects\SparksEffect\SparksEffect.p3d
WaterEffects
- \Ca\Data\ParticleEffects\Watereffects\WaterEffects.p3d
See Also
drop, setParticleCircle, setParticleParams, setParticleRandom, ParticleTemplates