weaponState: Difference between revisions
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|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|r1=[[Array]] - in format [weapon, muzzle, firemode, magazine, ammoCount, | |r1=[[Array]] - in format [weapon, muzzle, firemode, magazine, ammoCount, roundReloadPhase, magazineReloadPhase], where: | ||
* weapon: [[String]] | * weapon: [[String]] | ||
* muzzle: [[String]] | * muzzle: [[String]] | ||
Line 29: | Line 29: | ||
* ammoCount: [[Number]] | * ammoCount: [[Number]] | ||
* roundReloadPhase: [[Number]] - current ammo round reload phase (see [[weaponReloadingTime]] Since Arma 3 v2.05.147785) | * roundReloadPhase: [[Number]] - current ammo round reload phase (see [[weaponReloadingTime]] Since Arma 3 v2.05.147785) | ||
* magazineReloadPhase: [[Number]] - current magazine reload phase from 1 to 0, 0 - reload complete. >0 - reload in progress (Since Arma 3 v2.05.147855) | |||
|s2= [[weaponState]] [vehicle, turretPath, weapon] | |s2= [[weaponState]] [vehicle, turretPath, weapon] | ||
Line 40: | Line 41: | ||
|p24= weapon (Optional): [[String]] (since Arma 3 v1.70) - weapon or muzzle name | |p24= weapon (Optional): [[String]] (since Arma 3 v1.70) - weapon or muzzle name | ||
|r2= [[Array]] - in format [weapon, muzzle, firemode, magazine, ammoCount, | |r2= [[Array]] - in format [weapon, muzzle, firemode, magazine, ammoCount, roundReloadPhase, magazineReloadPhase], where: | ||
* weapon: [[String]] | * weapon: [[String]] | ||
* muzzle: [[String]] | * muzzle: [[String]] | ||
Line 47: | Line 48: | ||
* ammoCount: [[Number]] | * ammoCount: [[Number]] | ||
* roundReloadPhase: [[Number]] - current ammo round reload phase (see [[weaponReloadingTime]] Since Arma 3 v2.05.147785) | * roundReloadPhase: [[Number]] - current ammo round reload phase (see [[weaponReloadingTime]] Since Arma 3 v2.05.147785) | ||
* magazineReloadPhase: [[Number]] - current magazine reload phase from 1 to 0, 0 - reload complete. >0 - reload in progress (Since Arma 3 v2.05.147855) | |||
|x1= <code>_wsPlayer = [[weaponState]] [[player]]; {{cc|["arifle_MXC_ACO_F","arifle_MXC_ACO_F","Single","30Rnd_65x39_caseless_mag",30]}}</code> | |s3= unit [[weaponState]] weaponOrMuzzle ''Since Arma 3 v2.05.147855'' | ||
|x2= <code>_wsVehicle = [[weaponState]] [_apc, [0]]; {{cc|["autocannon_40mm_CTWS","HE","player","60Rnd_40mm_GPR_Tracer_Red_shells",60]}}</code> | |||
|x3= <code>_wsVehicle = [[weaponState]] [_apc, [0], "AP"]; {{cc|["autocannon_40mm_CTWS","AP","player","40Rnd_40mm_APFSDS_Tracer_Red_shells",40]}}</code> | |p41= unit: [[Object]] | ||
|p42= weaponOrMuzzle: [[String]] | |||
|r3=[[Array]] - in format [weapon, muzzle, firemode, magazine, ammoCount, roundReloadPhase, magazineReloadPhase], where: | |||
* weapon: [[String]] | |||
* muzzle: [[String]] | |||
* firemode: [[String]] | |||
* magazine: [[String]] | |||
* ammoCount: [[Number]] | |||
* roundReloadPhase: [[Number]] - current ammo round reload phase (see [[weaponReloadingTime]]) | |||
* magazineReloadPhase: [[Number]] - current magazine reload phase from 1 to 0, 0 - reload complete. >0 - reload in progress | |||
|x1= <code>_wsPlayer = [[weaponState]] [[player]]; {{cc|["arifle_MXC_ACO_F","arifle_MXC_ACO_F","Single","30Rnd_65x39_caseless_mag",30,0,0]}}</code> | |||
|x2= <code>_wsVehicle = [[weaponState]] [_apc, [0]]; {{cc|["autocannon_40mm_CTWS","HE","player","60Rnd_40mm_GPR_Tracer_Red_shells",60,0,0]}}</code> | |||
|x3= <code>_wsVehicle = [[weaponState]] [_apc, [0], "AP"]; {{cc|["autocannon_40mm_CTWS","AP","player","40Rnd_40mm_APFSDS_Tracer_Red_shells",40,0,0]}}</code> | |||
|x4= <code>_wsPlayer = [[player]] [[weaponState]] "GL_3GL_F"; {{cc|["arifle_MX_GL_ACO_F","GL_3GL_F","Single","1Rnd_HE_Grenade_shell",1,0,0]}}</code> | |||
|seealso= [[weapons]], [[selectWeaponTurret]], [[loadMagazine]], [[magazinesTurret]], [[weaponsTurret]], [[weaponReloadingTime]] | |seealso= [[weapons]], [[selectWeaponTurret]], [[loadMagazine]], [[magazinesTurret]], [[weaponsTurret]], [[weaponReloadingTime]] | ||
}} | }} |
Revision as of 23:32, 5 July 2021
Description
- Description:
- Returns the currently selected weapon state for unit or vehicle.
- Groups:
- Weapons
Syntax 1
- Syntax:
- weaponState unit
- Parameters:
- unit: Object
- Return Value:
- Array - in format [weapon, muzzle, firemode, magazine, ammoCount, roundReloadPhase, magazineReloadPhase], where:
- weapon: String
- muzzle: String
- firemode: String
- magazine: String
- ammoCount: Number
- roundReloadPhase: Number - current ammo round reload phase (see weaponReloadingTime Since Arma 3 v2.05.147785)
- magazineReloadPhase: Number - current magazine reload phase from 1 to 0, 0 - reload complete. >0 - reload in progress (Since Arma 3 v2.05.147855)
Syntax 2
- Syntax:
- weaponState [vehicle, turretPath, weapon]
- Parameters:
- [vehicle, turretPath, weapon]: Array
- vehicle: Object
- turretPath: Array
- weapon (Optional): String (since Arma 3 v1.70) - weapon or muzzle name
- Return Value:
- Array - in format [weapon, muzzle, firemode, magazine, ammoCount, roundReloadPhase, magazineReloadPhase], where:
- weapon: String
- muzzle: String
- firemode: String
- magazine: String
- ammoCount: Number
- roundReloadPhase: Number - current ammo round reload phase (see weaponReloadingTime Since Arma 3 v2.05.147785)
- magazineReloadPhase: Number - current magazine reload phase from 1 to 0, 0 - reload complete. >0 - reload in progress (Since Arma 3 v2.05.147855)
Syntax 3
- Syntax:
- unit weaponState weaponOrMuzzle Since Arma 3 v2.05.147855
- Parameters:
- unit: Object
- weaponOrMuzzle: String
- Return Value:
- Array - in format [weapon, muzzle, firemode, magazine, ammoCount, roundReloadPhase, magazineReloadPhase], where:
Examples
- Example 1:
_wsPlayer = weaponState player; // ["arifle_MXC_ACO_F","arifle_MXC_ACO_F","Single","30Rnd_65x39_caseless_mag",30,0,0]
- Example 2:
_wsVehicle = weaponState [_apc, [0]]; // ["autocannon_40mm_CTWS","HE","player","60Rnd_40mm_GPR_Tracer_Red_shells",60,0,0]
- Example 3:
_wsVehicle = weaponState [_apc, [0], "AP"]; // ["autocannon_40mm_CTWS","AP","player","40Rnd_40mm_APFSDS_Tracer_Red_shells",40,0,0]
- Example 4:
_wsPlayer = player weaponState "GL_3GL_F"; // ["arifle_MX_GL_ACO_F","GL_3GL_F","Single","1Rnd_HE_Grenade_shell",1,0,0]
Additional Information
Notes
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