canAddItemToUniform: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "[0-9]THEINCREDIBLEHULK" to "") |
Lou Montana (talk | contribs) m (Text replacement - " \|([ps][0-9]+) *= " to " |$1= ") |
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|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|s2= | |s2= unit [[canAddItemToUniform]] [item, count] | ||
|s2since= arma3 1.56 | |s2since= arma3 1.56 |
Revision as of 23:30, 10 August 2021
Description
- Description:
- Checks if given object can be stored into soldier's uniform.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit canAddItemToUniform item
- Parameters:
- unit: Object
- item: String
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- unit canAddItemToUniform [item, count]
- Parameters:
- unit: Object
- [item, count]: Array
- item: String
- count: Number
- Return Value:
- Boolean
Examples
- Example 1:
_item = "HandGrenade"; _fits = player canAddItemToUniform _item; if (_fits) then { player addItemToUniform _item; } else { hint "no room!"; };
Additional Information
Notes
-
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