getMissionLayerEntities: Difference between revisions
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|gr2= Mission Information | |gr2= Mission Information | ||
|descr= Returns all entities within specific [[Eden Editor: Layer|Eden Editor layer]] and sub-layers. To be used when the scenario is running, not in the editor workspace. Useful | |descr= Returns all entities within the specific [[Eden Editor: Layer|Eden Editor layer]] and its sub-layers. To be used when the scenario is running, not in the editor workspace. Useful to disable/enable whole parts of the scenario if layers are used during mission design. | ||
{{Feature | | {{Feature|informative|Default layers are not returned.}} | ||
|s1= [[getMissionLayerEntities]] layerName | |s1= [[getMissionLayerEntities]] layerName | ||
|p1= layerName: [[String]] - | |p1= layerName: can be one of: | ||
* [[String]] - case-insensitive; layer name in the editor. If multiple layers with the same name are present in the scenario, the first found one is used | |||
* [[Number]] - layer ID in the editor | |||
|r1= [[Array]] in format {{hl|[<nowiki/>[objects], [markers]]}} | |r1= [[Array]] in format {{hl|[<nowiki/>[objects], [markers]]}} or empty array if the layer does not exist | ||
|x1= <code>_base = [[getMissionLayerEntities]] "Base";</code> | |x1= <code>[[private ]]_base = [[getMissionLayerEntities]] "Base";</code> | ||
|x2= <code>[[waitUntil]] {([[player]] [[distance]] _someObject) > 800}; | |x2= delete all objects within that layer after the player is over 800m away from _someObject: | ||
<code>[[waitUntil]] { [[sleep]] 1; ([[player]] [[distance]] _someObject) > 800 }; | |||
[[private]] _simpleObjects = ([[getMissionLayerEntities]] "Simple Objects") [[select]] 0; | |||
{ | { | ||
[[deleteVehicle]] [[Magic Variables#x|_x]]; | [[deleteVehicle]] [[Magic Variables#x|_x]]; | ||
} [[forEach]] | } [[forEach]] _simpleObjects;</code> | ||
|x3= <code>_layer1337Entities = [[getMissionLayerEntities]] 1337;</code> | |x3= <code>[[private]] _layer1337Entities = [[getMissionLayerEntities]] 1337;</code> | ||
|seealso= [[get3DENLayerEntities]] | |seealso= [[get3DENLayerEntities]] | ||
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}} | }} | ||
{{Note | |||
|user= R3vo | |||
|timestamp= 20161026152700 | |||
|text= After an [[object]] was deleted from a layer, [[getMissionLayerEntities]] will return {{hl|<NULL-object>}} for the deleted [[object]]. | |||
}} | |||
After an [[object]] was deleted from a layer, [[getMissionLayerEntities]] will return {{hl|<NULL-object>}} for the deleted [[object]]. | |||
Revision as of 14:09, 29 December 2021
Description
- Description:
- Returns all entities within the specific Eden Editor layer and its sub-layers. To be used when the scenario is running, not in the editor workspace. Useful to disable/enable whole parts of the scenario if layers are used during mission design.
- Groups:
- Eden EditorMission Information
Syntax
- Syntax:
- getMissionLayerEntities layerName
- Parameters:
- layerName: can be one of:
- Return Value:
- Array in format [[objects], [markers]] or empty array if the layer does not exist
Examples
- Example 1:
private _base = getMissionLayerEntities "Base";
- Example 2:
- delete all objects within that layer after the player is over 800m away from _someObject:
waitUntil { sleep 1; (player distance _someObject) > 800 }; private _simpleObjects = (getMissionLayerEntities "Simple Objects") select 0; { deleteVehicle _x; } forEach _simpleObjects;
- Example 3:
private _layer1337Entities = getMissionLayerEntities 1337;
Additional Information
- See also:
- get3DENLayerEntities
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Oct 26, 2016 - 15:27 (UTC)
- After an object was deleted from a layer, getMissionLayerEntities will return <NULL-object> for the deleted object.