worldToScreen: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "PositionAGL" to "PositionAGL") |
Lou Montana (talk | contribs) |
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|x2= <code>_screenPos = [[worldToScreen]] ([[player]] [[modelToWorld]] [0,10,0]);</code> | |x2= <code>_screenPos = [[worldToScreen]] ([[player]] [[modelToWorld]] [0,10,0]);</code> | ||
|seealso= [[screenToWorld]] | |seealso= [[screenToWorld]] [[SafeZone]] | ||
}} | }} |
Revision as of 20:50, 20 January 2022
Description
- Description:
- Converts position in world space into screen (UI) space. If a specified position is not within the current screen view, an empty array is returned.
- Groups:
- Positions
Syntax
- Syntax:
- worldToScreen position
- Parameters:
- position: Array - World position 2D [x,y] or PositionAGL
- Return Value:
- Array - Screen position in SafeZone format [x, y]. Returns an empty array
[]
if not on-screen.
Examples
- Example 1:
_screenPos = worldToScreen getPos soldier1;
- Example 2:
_screenPos = worldToScreen (player modelToWorld [0,10,0]);
Additional Information
- See also:
- screenToWorld SafeZone
Notes
-
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