surfaceTexture: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "Position2D" to "Position2D") |
Lou Montana (talk | contribs) m (Text replacement - "Position3D" to "Position3D") |
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|s1= [[surfaceTexture]] position | |s1= [[surfaceTexture]] position | ||
|p1= position: [[Array]] - in format [[Position#Introduction|Position2D]] or [[Position3D]] in which case Z is ignored | |p1= position: [[Array]] - in format [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] in which case Z is ignored | ||
|r1= [[String]] | |r1= [[String]] |
Revision as of 16:55, 5 January 2022
Description
- Description:
- Same as surfaceType, but returns texture path to ground texture as string.
- Groups:
- Positions
Syntax
- Syntax:
- surfaceTexture position
- Parameters:
- position: Array - in format Position2D or Position3D in which case Z is ignored
- Return Value:
- String
Examples
- Example 1:
_tex = surfaceTexture getPos player;
Additional Information
- See also:
- surfaceTypegetRoadInfo
Notes
-
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