diag frameNo: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>_([a-zA-Z0-9_]+) += +\[\[([a-zA-Z0-9_]+)\]\] *;?<\/code>" to "<sqf>_$1 = $2;</sqf>") |
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|r1= [[Number]] | |r1= [[Number]] | ||
|x1= < | |x1= <sqf>_currFrameNo = diag_frameNo;</sqf> | ||
|seealso= [[diag_fps]] [[diag_fpsMin]] [[diag_log]] [[diag_tickTime]] [[diag_deltaTime]] | |seealso= [[diag_fps]] [[diag_fpsMin]] [[diag_log]] [[diag_tickTime]] [[diag_deltaTime]] |
Revision as of 21:28, 7 May 2022
Description
- Description:
- Returns number of frame currently displayed.
- Groups:
- DiagnosticPerformance Profiling
Syntax
- Syntax:
- diag_frameNo
- Return Value:
- Number
Examples
- Example 1:
Additional Information
- See also:
- diag_fps diag_fpsMin diag_log diag_tickTime diag_deltaTime
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on November 19, 2014 - 23:51 (UTC)
- DreadedEntity
- Avoid using hard-coded frame-specific events, the total amount of drawn frames is persistent across all missions. It does not get reset until the game is closed.