getUserInfo: Difference between revisions
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Killzone Kid (talk | contribs) No edit summary |
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Execute on server: <code>[[private]] _randomUserInfo = [[getUserInfo]] [[selectRandom]] [[allUsers]];</code> | Execute on server: <code>[[private]] _randomUserInfo = [[getUserInfo]] [[selectRandom]] [[allUsers]];</code> | ||
|seealso= [[allUsers]] [[getPlayerID]] | |seealso= [[allUsers]] [[getPlayerID]] [[getUnitFreefallInfo]] | ||
}} | }} |
Revision as of 12:35, 9 February 2022
Description
- Description:
- Returns extended information about given server user.
- Groups:
- MultiplayerObject Detection
Syntax
- Syntax:
- getUserInfo networkID
- Parameters:
- networkID : String - user network id (see getPlayerID, allUsers)
- Return Value:
- Array in format: [networkId, owner, playerUID, soldierName, soldierNameInclSquad, steamProfileName, clientStateNumber, isHeadless, adminState, [avgPing, avgBandwidth, desync], playerObject], where:
- networkId : String - user network id (see getPlayerID, allUsers)
- owner : Number - user owner (see owner)
- playerUID : String - player UID (see getPlayerUID)
- soldierName : String - player name (see profileName)
- soldierNameInclSquad : String - player name including squad (see name, squadParams)
- steamProfileName : String steam profile name (see profileNameSteam)
- clientStateNumber : String user client state (see getClientStateNumber)
- isHeadless : Boolean - whether or not this is a headless client (see hasInterface, isServer)
- adminState : Number - admin status of the user (see admin)
- [avgPing, avgBandwidth, desync] : Array of Numbers - user ping, bandwidth and desync info
- playerObject : Object - user player entity (see player, selectPlayer)
Examples
- Example 1:
- Execute on server:
private _randomUserInfo = getUserInfo selectRandom allUsers;
Additional Information
- See also:
- allUsers getPlayerID getUnitFreefallInfo
Notes
-
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