setObjectMaterialGlobal: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x1= <code>[[player]] [[setObjectMaterialGlobal]] [0, "A3\Structures_F\Data\Windows\window_set.rvmat"];</code> | |x1= <code>[[player]] [[setObjectMaterialGlobal]] [0, "A3\Structures_F\Data\Windows\window_set.rvmat"];</code> | ||
|seealso= [[setObjectTexture]] [[setObjectTextureGlobal]] | |seealso= [[setObjectTexture]] [[setObjectTextureGlobal]] [[getObjectTextures]], [[setObjectMaterial]], [[getObjectMaterials]] | ||
}} | }} |
Revision as of 17:58, 20 January 2022
Description
- Description:
- Set the material of the given selection on all computers in a network session.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- obj setObjectMaterialGlobal [selection, material]
- Parameters:
- obj: Object
- [selection,material]: Array
- selection: Number
- material: String
- Return Value:
- Nothing
Examples
- Example 1:
player setObjectMaterialGlobal [0, "A3\Structures_F\Data\Windows\window_set.rvmat"];
Additional Information
- See also:
- setObjectTexture setObjectTextureGlobal getObjectTexturessetObjectMaterialgetObjectMaterials
Notes
-
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