setObjectMaterialGlobal: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
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|x1= <code>[[player]] [[setObjectMaterialGlobal]] [0, "A3\Structures_F\Data\Windows\window_set.rvmat"];</code>
|x1= <code>[[player]] [[setObjectMaterialGlobal]] [0, "A3\Structures_F\Data\Windows\window_set.rvmat"];</code>


|seealso= [[setObjectTexture]] [[setObjectTextureGlobal]], [[getObjectTextures]], [[setObjectMaterial]], [[getObjectMaterials]]
|seealso= [[setObjectTexture]] [[setObjectTextureGlobal]] [[getObjectTextures]], [[setObjectMaterial]], [[getObjectMaterials]]
}}
}}

Revision as of 17:58, 20 January 2022

Hover & click on the images for description

Description

Description:
Set the material of the given selection on all computers in a network session.
Groups:
Object Manipulation

Syntax

Syntax:
obj setObjectMaterialGlobal [selection, material]
Parameters:
obj: Object
[selection,material]: Array
selection: Number
material: String
Return Value:
Nothing

Examples

Example 1:
player setObjectMaterialGlobal [0, "A3\Structures_F\Data\Windows\window_set.rvmat"];

Additional Information

See also:
setObjectTexture setObjectTextureGlobal getObjectTexturessetObjectMaterialgetObjectMaterials

Notes

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