setRandomLip: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "<code>\[\[([a-zA-Z0-9_]+)\]\] +\[\[([a-zA-Z0-9_]+)\]\] +\[\[([a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1 $2 $3;</sqf>")
 
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[player]] [[setRandomLip]] [[true]];</code>
|x1= <sqf>player setRandomLip true;</sqf>


|seealso= [[say]] [[setMimic]] [[setFaceAnimation]] [[setFace]]
|seealso= [[say]] [[setMimic]] [[setFaceAnimation]] [[setFace]]
}}
}}

Latest revision as of 14:11, 5 May 2022

Hover & click on the images for description

Description

Description:
Enables/Disables random lip. When enabled, the unit continuously moves its lips as if it is talking.
Groups:
Object Manipulation

Syntax

Syntax:
unit setRandomLip bool
Parameters:
unit: Object
bool: Boolean
Return Value:
Nothing

Examples

Example 1:
player setRandomLip true;

Additional Information

See also:
say setMimic setFaceAnimation setFace

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note