waypointAttachedVehicle: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>\[\[([a-zA-Z0-9_]+)\]\] +(\[[a-zA-Z0-9_, ]+\]);?<\/code>" to "<sqf>$1 $2;</sqf>") |
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|r1= [[Object]] | |r1= [[Object]] | ||
|x1= < | |x1= <sqf>waypointAttachedVehicle [groupOne, 1];</sqf> | ||
|x2= <code>[[waypointAttachedVehicle]] [<nowiki/>[[group]] [[player]], [[currentWaypoint]] [[group]] [[player]];<nowiki>]</nowiki></code> | |x2= <code>[[waypointAttachedVehicle]] [<nowiki/>[[group]] [[player]], [[currentWaypoint]] [[group]] [[player]];<nowiki>]</nowiki></code> |
Revision as of 13:20, 5 May 2022
Description
- Description:
- Gets the vehicle attached to the waypoint.
A vehicle can be attached to a waypoint by- creating the waypoint on top of the vehicle in the 2D Editor
- using waypointAttachVehicle
- Groups:
- Waypoints
Syntax
- Syntax:
- waypointAttachedVehicle waypoint
- Parameters:
- waypoint: Array - Format Waypoint
- Return Value:
- Object
Examples
- Example 1:
- waypointAttachedVehicle [groupOne, 1];
- Example 2:
waypointAttachedVehicle [group player, currentWaypoint group player;]
Additional Information
- See also:
- attachObject attachTo attachedObjects attachedTo lightAttachObject triggerAttachVehicle attachedObject
Notes
-
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