setUnitFreefallHeight: Difference between revisions
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Killzone Kid (talk | contribs) No edit summary |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|game1= arma3 | |game1= arma3 | ||
|version1= 2.10 | |version1= 2.10 | ||
|branch= dev | |branch= dev | ||
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|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|descr= Sets minimum freefall height AGL per unit, at which the unit assumes HALO pose. | |descr= Sets minimum freefall height AGL per unit, at which the unit assumes HALO pose. Engine default is 100m. Use -1 to reset the height to default. | ||
|s1= unit [[setUnitFreefallHeight]] minHeight | |s1= unit [[setUnitFreefallHeight]] minHeight | ||
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |||
|x1= <sqf>player setUnitFreefallHeight 1000;</sqf> | |||
|seealso= [[getUnitFreefallInfo]] [[getPosASL]] [[ASLtoAGL]] | |seealso= [[getUnitFreefallInfo]] [[getPosASL]] [[ASLtoAGL]] | ||
}} | }} |
Revision as of 11:11, 3 May 2022
Description
- Description:
- Sets minimum freefall height AGL per unit, at which the unit assumes HALO pose. Engine default is 100m. Use -1 to reset the height to default.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unit setUnitFreefallHeight minHeight
- Parameters:
- unit: Object - unit
- minHeight: Number - min freefall height, -1 to set default
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- getUnitFreefallInfo getPosASL ASLtoAGL
Notes
-
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