addPlayerScores: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>player addPlayerScores [0, 1, 0, 0, 1];</sqf> | ||
|seealso= [[addScore]] [[addScoreSide]] [[getPlayerScores]] [[score]] [[scoreSide]] | |seealso= [[addScore]] [[addScoreSide]] [[getPlayerScores]] [[score]] [[scoreSide]] |
Revision as of 10:21, 13 May 2022
Description
- Description:
- MP server only: Adds player score.
- Groups:
- Object ManipulationMultiplayer
Syntax
- Syntax:
- unit addPlayerScores values
- Parameters:
- unit: Object
- values: Array - killsInfantry , killsSoft, killsArmor, killsAir, killed
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- addScore addScoreSide getPlayerScores score scoreSide
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 2, 2017 - 01:48 (UTC)
- Beno 83au
-
As this command will add the given number to a player's score, a little bit of thought needs to be given to friendly-fire if it is for something like a deathmatch or a FFA, due to friendly-fire incurring negative points. So to counter this just add 2 points every time a player kills a unit from the same side:
player addPlayerScores [2, 0, 0, 0, 0];
The 2 points will add 1 point to counter the negative friendly-fire point and 1 point to add correctly to the score.