getSlingLoad: Difference between revisions

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|r1= [[Object]] - the sling loaded vehicle. [[objNull]] if nothing is sling loaded.
|r1= [[Object]] - the sling loaded vehicle. [[objNull]] if nothing is sling loaded.


|x1= <code>_cargo = getSlingLoad heli1;</code>
|x1= <sqf>_cargo = getSlingLoad heli1;</sqf>


|seealso= [[ropes]] [[canSlingLoad]] [[enableRopeAttach]] [[ropeAttachedObjects]] [[ropeAttachTo]] [[ropeDestroy]] [[ropeLength]] [[ropeUnwound]] [[ropeAttachedTo]] [[ropeCreate]] [[ropeDetach]] [[ropeAttachEnabled]] [[ropeCut]] [[ropeEndPosition]] [[ropeUnwind]] [[setSlingLoad]] [[slingLoadAssistantShown]]
|seealso= [[ropes]] [[canSlingLoad]] [[enableRopeAttach]] [[ropeAttachedObjects]] [[ropeAttachTo]] [[ropeDestroy]] [[ropeLength]] [[ropeUnwound]] [[ropeAttachedTo]] [[ropeCreate]] [[ropeDetach]] [[ropeAttachEnabled]] [[ropeCut]] [[ropeEndPosition]] [[ropeUnwind]] [[setSlingLoad]] [[slingLoadAssistantShown]]
}}
}}

Latest revision as of 10:23, 13 May 2022

Hover & click on the images for description

Description

Description:
Return object which is sling loaded by vehicle
Groups:
Ropes and Sling Loading

Syntax

Syntax:
getSlingLoad vehicle
Parameters:
vehicle: Object
Return Value:
Object - the sling loaded vehicle. objNull if nothing is sling loaded.

Examples

Example 1:
_cargo = getSlingLoad heli1;

Additional Information

See also:
ropes canSlingLoad enableRopeAttach ropeAttachedObjects ropeAttachTo ropeDestroy ropeLength ropeUnwound ropeAttachedTo ropeCreate ropeDetach ropeAttachEnabled ropeCut ropeEndPosition ropeUnwind setSlingLoad slingLoadAssistantShown

Notes

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