disableConversation: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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Line 29: | Line 29: | ||
|x1= <sqf>player disableConversation true;</sqf> | |x1= <sqf>player disableConversation true;</sqf> | ||
|x2= < | |x2= <sqf>soldier1 disableConversation false;</sqf> | ||
|seealso= [[conversationDisabled]] [[setSpeaker]] [[enableRadio]] [[enableSentences]] [[showSubtitles]] | |seealso= [[conversationDisabled]] [[setSpeaker]] [[enableRadio]] [[enableSentences]] [[showSubtitles]] | ||
}} | }} |
Revision as of 10:21, 13 May 2022
Description
- Description:
- In theory disables the ability to talk to other people. In actuality, if true is given, the command increases unit's kbTell IsSpeaking status by 1, thus stopping unit from having a conversation. If false is given, the command decreases unit's kbTell IsSpeaking status by 1. The unit "is speaking" if IsSpeaking > 0.
- Groups:
- Radio and Chat
Syntax
- Syntax:
- unitName disableConversation disable
- Parameters:
- unitName: Object
- disable: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
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