vehicleVarName: Difference between revisions

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m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>")
m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>")
Line 53: Line 53:
myGroup = [[group]] [[player]];
myGroup = [[group]] [[player]];
aGroup = [[group]] [[player]];
aGroup = [[group]] [[player]];
hint [[str]] ([[group]] [[player]] [[call]] KK_fnc_objectVarNames); // ["agroup", "mygroup"]</code>
hint str ([[group]] [[player]] [[call]] KK_fnc_objectVarNames); // ["agroup", "mygroup"]</code>
}}
}}

Revision as of 11:33, 12 May 2022

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Description

Description:
Returns the variable name that contains a primary editor reference to this object. This is the variable given in the Insert Unit dialog / name field in the editor. It can be changed using setVehicleVarName.
Groups:
Object Manipulation

Syntax

Syntax:
vehicleVarName object
Parameters:
object: Object
Return Value:
String - Variable name, if none was set, "" is returned

Examples

Example 1:
hint vehicleVarName player;

Additional Information

See also:
setVehicleVarName BIS_fnc_objectVar

Notes

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