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Returns the variable name that contains a primary editor reference to this object. This is the variable given in the Insert Unit dialog / name field in the editor. It can be changed using setVehicleVarName.
Respawned unit will have the same vehicleVarName as the corpse left behind, however actual missionNamespace variable of the same name will only contain respawned unit.
Object Manipulation


vehicleVarName object
object: Object
Return Value:
String - variable name, if none was set, an empty string is returned


Example 1:
hint vehicleVarName player;

Additional Information

See also:
setVehicleVarName BIS_fnc_objectVar


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Only post proven facts here! Add Note
Killzone_Kid - c
Posted on Apr 19, 2015 - 08:45 (UTC)
To get variable names referencing an object in mission namespace:
KK_fnc_objectVarNames = { private "_names"; _names = []; { if (missionNamespace getVariable _x isEqualTo _this) then { _names pushBack _x; }; } forEach allVariables missionNamespace; _names }; // Example myGroup = group player; aGroup = group player; hint str (group player call KK_fnc_objectVarNames); // ["agroup", "mygroup"]