camCommand: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
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_camera camCommand "speedMax 2";
_camera camCommand "speedMax 2";
_camera camCommand "ceilingHeight 5000";
_camera camCommand "ceilingHeight 5000";
_camera [[camCommand]] "atl off";
_camera camCommand "atl off";
_camera [[camCommand]] "surfaceSpeed off";</code>
_camera [[camCommand]] "surfaceSpeed off";</code>


|seealso= [[cameraEffect]] [[camCreate]] [[camCommit]]
|seealso= [[cameraEffect]] [[camCreate]] [[camCommit]]
}}
}}

Revision as of 13:06, 12 May 2022

Hover & click on the images for description

Description

Description:
Executes a command on the given camera / actor object. Known commands:
All cameras "Camera" "Seagull" "CamCurator"
  • "manual on"
  • "manual off"
  • "inertia on"
  • "inertia off"
  • "landed" lands the seagull
  • "airborne" makes the seagull fly
  • "maxPitch (x)" (number, in degrees)
  • "minPitch (x)" (number, in degrees)
  • "speedDefault (x)" (number)
  • "speedMax (x)" (number)
  • "ceilingHeight (x)" (number, in meters)
  • "atl (x)" (on/off)
  • "surfaceSpeed (x)" (on/off)
The camCommand effect is immediate and does not need camCommit/camCommitPrepared.
Groups:
Camera Control

Syntax

Syntax:
camera camCommand command
Parameters:
camera: Object - see camCreate
command: String - see description
Return Value:
Nothing

Examples

Example 1:
_camera camCommand "manual on";
Example 2:
private _camera = "CamCurator" camCreate [0,0,0]; _camera camCommand "maxPitch 89"; _camera camCommand "minPitch -89"; _camera camCommand "speedDefault 0.1"; _camera camCommand "speedMax 2"; _camera camCommand "ceilingHeight 5000"; _camera camCommand "atl off"; _camera camCommand "surfaceSpeed off";

Additional Information

See also:
cameraEffect camCreate camCommit

Notes

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